In this A Plague Tale: Requiem Collection Guide you experience:
- How many memories there are in A Plague Tale: Requiem
- What trophy you get for all found memories
- Where to find all memories
In A Plague Tale: Requiem, off the path you will find Memories collectibles. They always are well hidden and seldom apparent. In this guide we will take you to all locations and explain what you have to do for each memory.
What are Memories in A Plague Tale: Requiem?
On their journey through southern France, Amicia and Hugo keep bumping into something off the main path special places, people or activities, which are then stored as a memory in the codex. This could be, for example, throwing stands at the markets, an ancient tree or a swing on which the siblings play together.
How many memories are there in A Plague Tale: Requiem?
In A Plague Tale: Requiem there is 21 memories in total to collect. Find them all and unlock the Immortal Memories achievement. You can read what other achievements you can unlock in our Trophy Guide for A Plague Tale: Requiem.
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All memories in A Plague Tale: Requiem – Chapter 2
The best player
- section: Arrival in the city
If you reach the city, you can explore the market together with Hugo. Walk along the path until you come to the large marketplace. Keep right and run after the florist, take the alley on the right along. At the end there is a throwing game that you have to complete.
rest in peace
- section: confrontation on stage
You reach the arena in search of the Order and get into a confrontation in the stands shortly after Lucas spots an icon. If you have brought yourself to safety, you will find yourself in a building with many corpses. Go up the stairs in front of which Lucas bends to a dead family and follows the cough. Talk to the dying woman.
All memories in A Plague Tale: Requiem – Chapter 3
Once you have left the city, you will reach a small village outside the gate. Runs past the forge on the right and you’re standing in front of a little house with a wooden picket fence. Go right, throw a rock at the lock on the garden gate and look at the grave.
Map of Guienne
In this section you climb through a window into a large warehouse where a ballista hangs from the ceiling. Climb down the ladder on the left and you’ll see one on the right table with a lampon which the memory lies. To reach him, you must first close a flap that blocks the path on the right. To do this, go down the ladder to the first floor and throw a stone at the lock on the flap on the right between the shelves.
All memories in A Plague Tale: Requiem – Chapter 4
Sneak past the soldiers at the docks until you see the large wooden gate. Lucas and Amicia mention that you have to go to the other side. To reach the courtyard, go straight and left by the boxes to the hatch. Before you climb down, turn around, sneak between the two wooden boxes towards the barrel and under the plank wall. On the other side you push the cart to the wall opposite, climb up and inspect the silk.
- Section: The Tar Workshop
Once you have left the tar workshop, run down the wooden stairs and cross the ditch full of rubble. turn at the lantern to the right and you see a chain holding up a board wall. Throw a stone at it and look at the city at the end of the footbridge.
All memories in A Plague Tale: Requiem – Chapter 5
The roaring deer
At the beginning of the section you walk along the river and reach a forest. follow the path until the path forks and you discover a box on the rock face. Keep walking towards the rocks on the left until you hear a deer roar.
On the big construction site you have to maneuver cranes with burning hay bales to get through the rats. You will reach a workbench. Look to the right on the rock face and you see a raised ladder. Hurl a rock into the mooring and climb up. Go to the top of the mountain and yell for Hugo with Lucas.
All memories in A Plague Tale: Requiem – Chapter 6
Imagine you are flying
After the flower meadow you will reach a pilgrimage village. Keep left and you will see a path between two white tents, where a man greets you. Walk down the path and sit on the swing.
- Section: call of the rats
When you get to the dye works, you have to use a torch and fire baskets to make your way through the rats. Have you reached the opposite side, you will find a room with a workbench. Before you leave the building climbs over the ladder to the attic and crawl through the gap. Examine the fabrics there.
All memories in A Plague Tale: Requiem – Chapter 7
- Section: cave passage
If you have saved Arnaud from the rats in the first cave, you will reach a bay. Walk along the beach and keep to the left of the rock wall. Shortly after the boat wreck you will see a white marker that you can climb up. Look at the boat at the end of the path.
The first people
- Section: The fishing village
After the confrontation on the beach, you squeeze your way through a crevice and see the fishing village in front of you. Before you walk towards it turn left and climbs the rocks. The path leads into a cave. Take the torch from the wall by the barrels, go into the darkness and inspect the murals.
All memories in A Plague Tale: Requiem – Chapter 8
The silent Lucinda
- Section: The Celebration of Bright Days
Once on the island, you will reach a market. Keep right and go after the butcher into the side street. There you will meet a goat by the stables.
- Section: The Celebration of Bright Days
If you have spoken to the lady in the red dress at the market square, the soldiers will open the road. Follow her through the flower arches until you stairs to the left see, which leads to further booths. Participate in the throwing game with the wreaths of flowers.
All memories in A Plague Tale: Requiem – Chapter 9
A thousand years more
Leave the palace and you will meet Sophia. Now you can explore the island. Hugo will notice a bird statue by the wayside that you must follow. Stay on the main road until you come to a house with men working on the roof. Go the way right through the wall through and stay on the path until you see a large ancient tree.
There is one at the back of the island Ruined tower whose door is locked. Throw a rock through the window onto the door lock and go to the roof. On the edge overlooking the sea you can unlock the memory.
Once you have unlocked the path to the mountain, you will meet a goatherd. He sends you along a path on which you see a large Ruins on the left side of the road discovered. Burn the tall grass by the door with Ignifer to get in and interact with the goat.
All memories in A Plague Tale: Requiem – Chapter 10
- Section: The old temple
Once you have reached the old temple after confronting the slavers and found your way out of the ruins, follow the path. In a cutscene you watch a cruel murder of the slave traders. Then talk to Hugo and enter the ruins. There you will find an anchor point from which you a rope with the crossbow into a board wall can shoot. Climb up the cleared path and look at the doll by the tree with blood stains.
All memories in A Plague Tale: Requiem – Chapter 11
The Chateau d’Ombarge
- Section: defense system
In the underground catacombs you reach a hall with a large circular platform around which a rail system with a few wagons is laid. Just before you reach them, rats will storm the area. Use the rope in the middle of the platform and use it to pull the wagon to your right. Ignite it with Ignifer and push it along the rails until you reach a crate. Use Sophia’s Prism to reach the path beyond. There is a desk with the map.
After the defense system, you end up in a hall with a huge gate with multiple bolts, whose locking mechanism you have to figure out. Turn around and run along the wall to the left, until you reach a door. Send Hugo through the crack in the wall to open it. The toy is on the table.
All memories in A Plague Tale: Requiem – Chapter 13
Follow Lukas through the rubble until he helps Amicia with her injury. Stay on the main path and you’ll come across a workbench. Shortly thereafter, Lucas discovers the exit. On the right you will see a large grid. Hurls a stone at the lock of the door behind it. Go around the grate and enter the door. Pull the cart aside and follow the path until you come to the next cart. It also reveals a secret passage if you push it aside. Behind it you will find a table with the memory.
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