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Forced to be online on the Nintendo Switch?  Copy protection manufacturer speaks plain language

Forced to be online on the Nintendo Switch? Copy protection manufacturer speaks plain language

Posted on August 31, 2022 By Community

Some Switch games will soon be equipped with new copy protection. What does that mean for you? (Image source: GIGA)

A well-known copy protection provider wants to protect games for the Nintendo Switch from piracy in the future. A new technology is to be used for this purpose. However, similar systems have caused annoying problems in the past.

Nintendo switch

Nintendo Switch: Which games could get the copy protection

During this year’s Gamescom, copy protection provider Denuvo unveiled his plans for the Nintendo Switch. According to this, a new technology should make it significantly more difficult in the future for games for the hybrid console to be emulated on the PC.

Denuvo explains on its own website that Nintendo consoles like the Switch have long suffered from piracy. The emulation of switch games on the PC can do this existing protection for the PC version bypass these games. But that should now be the end of it (source: Denuvo).

With the new copy protection, Denuvo seems to be aimed primarily at developers who publish their games on both the PC and the switch. Big Switch games like Super Mario or The Legend of Zelda are likely to be excluded from this. Nintendo will use its own systems here.

Cult of the Lamp is available on PC and Switch. A candidate for copy protection?

Cult of the Lamb: Gameplay Trailer for the Switch

What Does Copy Protection Mean for Switch Players?

Copy protection in video games, however, immediately rings alarm bells for many players. Even if you have nothing to do with emulations and pirated copies, the protection systems can definitely affect your gaming experience. Especially one Forced to be online or reduced performance of the games is feared.

In both cases, Denuvo wants to give the all-clear. When asked by Kotaku, the manufacturer claims that the copy protection should work completely offline. At the same time, performance should not be affected. This should be made possible by the protection being active only in the moments in which the game does not require a lot of computing power. In the past, however, this has been questioned. Denuvo’s protection is said to have caused stuttering and longer loading times. However, the manufacturer himself denies this (source: Kotaku).

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