in the Tips Guide about Hello Neighbor 2 you will learn:
- How do you master the first chapter?
- Tips for Sneaking
In Hello Neighbors 2 you slip into the role of a raging reporter who has made it his mission to solve the mysteries surrounding the missing children. In the game you have to search spooky houses and you must not get caught in your plans.
Complete the tutorial with the crowbar
After the first cutscene you will find yourself in an old shed. Your task is to solve a simple puzzle by using different colored gears finds. This section serves as a tutorial and will familiarize you with the basic mechanics of the game.
In the shed you will find a crowbar with which you glass showcase have to destroy to get a gear. Make sure to have the crowbar in hand before exiting the shed as it will be of great use to you in the first chapter.
Chapter 1: What do I do after the tutorial?
After completing the tutorial, you will spawn in the radio building the city. Since there is no direct guide, mission, or quest, you’ll have to figure out how to proceed on your own. If you skipped the first game, you can quickly maneuver yourself into a dead end.
For now, you need access to the Peterson house provide. You can recognize the blue house by the police barrier. A police officer patrols the house and will put you on the street if you make eye contact. Walk around the house and enter through the back entrance.
The first chapter is considered complete when you’ve managed to break into the basement. The basement is with four padlocks secured, for which you need four different keys. All four keys are hidden in the house.
Key #1
In one room of the house you will find a locked safe. To open the safe you need to find four blocks of wood. You can find the green block right next to that safe. The second block is hiding to the left of that sofa. The third block is in the Toilet and the last block is in refrigerator. Four flags hang above the safe. Arrange the blocks according to the colors to get the code.
The code is: 1984
Key #2
You will find one next to the stairs painting. Interact with the picture to reveal a lock. Now look at the TV to see the Code “NOT” to obtain. Once you enter the code, a secret door will open. In the room you will find the first of three dollsher on the Miniature house in the kitchen have to place. The correct arrangement of the figures is indicated by a Picture on the fridge door apparent.
You can find the second doll behind the board in the fridge wall. The third figure can be found opposite the stairs. Climb onto the wardrobe and move the painting. Once the figures have been placed, you will receive the second key.
Key #3
Leave the house, cross the street and look in the garden of the green house around. use this trampolineto get to the roof of the green house and then climb over the branch into it tree house. Interact with the robot drawing and grab this cardboard sword.
Attaches the sword to robot on the opposite side and twist your arms until they match the pose in the drawing. Grab that lever from the robot’s torso. Place the lever on the table and grab it scissors.
You can use the scissors to access the Upper floor in the Peterson house provide. In the bedroom you will find a torn photo. Collect all the snippets to get the third key.
Key #4
In the room next to the bedroom you can find a switch next to the desk. Place the switch next to that bookshelfto reveal a secret room. Cut them up cobwebs with the scissors and grab them battery.
Run into the playroom next door and use the battery to do it toy car to start. While the car gets the last key, you have to hide in the closet because the policeman will be alerted. Opens the door to the basement and completes the first chapter.
Investigate the neighborhood
In the later course of the game, other houses will also be accessible. Take your time to explore and examine the remaining houses. So you can useful items and valuable tools find who are of great help in coming ventures.
Avoid loud noises
The creepy neighbors don’t appreciate it when you snoop around in their private quarters. In order not to be discovered, you should move as quietly as possible. There are many little blunders that give away your position. Don’t perform toys lying around and use your tools wisely.
Shake off your pursuer
Sometimes loud noises are just unavoidable. For example, if you operate a loud mechanism, the neighbor will be alerted. Then hide in the next one wardrobe and waits until the coast is clear.
In the houses you can use alarm clocks to lure the neighbors away. If you do get caught, don’t worry, you’ll just be thrown out on the street and have to break in again.
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